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Route Rivals

A trip you can play.

You give it the dates and the stops. It builds a trip out of them: a chapter for every day, three to five challenges in each, drawn from the places you are actually going. Trivia, photo challenges, quick arguments about who would survive the longest. One phone hosts and the others join over the local network, or you pass a single phone around. No account, no server, and nothing to download once the trip is planned.

The trip planner, with the name, two tear-off calendar pages for the start and end dates, and the crew listed as removable stickers The list of days: a route line with pins, the scoreboard, and a card for each day showing the illustration and how many tasks it holds A trivia question shown on a postcard with a countdown ring beside it and the scoreboard underneath The handoff screen, telling the group to pass the phone to the next player before the previous answer is shown The pack library, with illustrated covers for the hockey and camping packs and the number of tasks in each The host's lobby showing a six-character join code above a QR code for the other phones to scan

What happens in the car

The trip becomes the game

Dates, stops and who is coming. From that it plans one chapter per day, between one and thirty of them, and picks challenges that suit where you will be, because a campsite chapter is not the same as a plane chapter. Two phones given the same trip build the same days, so nobody has to send anything to anybody.

Everyone plays, nobody drives distracted

Mark a stretch as a travel day and the car chapters change what they serve: no typing, no photos, nothing that needs hands. The person driving is a player, not a participant in a phone game, and the app says so on the screen rather than in a settings page.

One phone is enough

Pass-and-play hides the last answer before the phone changes hands, so four people share one device without reading each other's work. Or every phone joins the host over the local network with a six-character code. Both are the same game, and a trip started one way can carry on the other.

All at once, or all day

A day's tasks can run back to back in one sitting, or spread across the hours you pick, with every phone getting a nudge when the next one comes due. The Trip Master chooses when the trip is planned and can always pull a task forward. Whoever is driving is marked as driving and gets no nudges at all. They are skipped rather than left out, and the group answers out loud around them.

The finish counts more than the points

A trip ends with a finale that hands out more than the top score. Trivia accuracy, fastest answers, creative wins, photo wins, days finished: badges are earned along the way for each of them, so the person who was funniest and the person who was quickest both leave with something. The recap is a postcard the group can share, drawn on the phone from the trip's own numbers.

It works where the signal doesn't

There is no server. Every chapter, every challenge and the scores live on the phones in the car, which is the only arrangement that survives a mountain pass. The illustrations are drawn on the device from the trip's own numbers rather than downloaded, so a chapter looks like the place it belongs to.

Platform
iPhone, portrait
Requires
iOS 17 or later
Price
Free
Players
1 to 8, on one phone or several
Ads
Optional rewarded video, only to unlock a content pack
Offline
Plays with no connection, no account and no sign-up
Notifications
Optional, local only, and only if you spread a day's tasks
Accessibility
Dynamic Type, VoiceOver, reduce motion, high contrast