Fallend
A long way down.
A skydiver drops through a vertical air stream that keeps changing around them — space, then weather, then a city, then rock, then worse. You slide a finger left or right to swing around the inside of the air stream, past the things stuck to its walls. It starts slow and it does not stay slow.
Sample gameplay.
What you're doing up there
One finger, all the way round
Slide left and you swing left. Slide right and you swing right. Or switch it up and point to where you want to be. That is the whole control, and it works the same wherever you happen to be on the circle. The diver has some weight to it, so a hard turn takes a moment to start and a moment to stop.
Seven layers, in order
Space, then the aurora, then weather, then a city, then a cavern, then magma, then something under all of it. Each level is one of them from top to bottom, so you always know roughly how far you have got without reading a number.
Falling is the easy part
You speed up as you go, and the air stream fills up as you speed up. A parachute buys you eight slow seconds and doubles what you score. Goggles thin the traffic. There is always a gap somewhere — the game will not put you somewhere you cannot get out of.
Two ways to play it
Descent goes until you hit three things, and each level is deeper and busier than the last. Freefall gives you ninety seconds and counts what you pick up. Neither one asks for more than a couple of minutes.
- Platform
- iPhone, portrait, one hand
- Requires
- iOS 18 or later
- Price
- Free
- Ads
- Rewarded video only, and only if you choose to watch one
- Offline
- Plays with no connection, no account and no sign-up
- Accessibility
- Reduce motion, invert steering, sensitivity